Campaigns & Scenarios

Each scenario and campaign has a set of informative details that is displayed whenever they are accessed in the New Game menu. The list of playable scenarios is shown on the left, while information pertaining to them is displayed on the right side whenever they are moused over.

Sides and Duration

The opposing sides are identified by their shileds. The scenario’s duration is indicated by the starting and ending dates, as well as the number of months (turns) to play.

Historical Briefing

The text below the title is a summary of the historical situation at the time of the scenario.

How to Win

You can win the game in one of two ways. If at any time you meet the conditions for an Automatic Victory, you immediately win. If you fail to meet these conditions by the end of the game, the side which has accumulated the most Prestige Points (see below) will be the victor.

Loading, Deleting, and Renaming a Game

On startup, you can either begin a new campaign or resume a previously saved game. You also have the option to rename, delete, or restore a previous turn of any saved game, as indicated by each entry’s tooltip. Hover the cursor over the save file in the Load Game window to view its individual options. It is best to rename files only through this interface.

Saving a Game

At any time, you can hit the Esc key to reach the Main Menu, where can then access the Save Game menu. You generally don’t have to manually save a game, as this is done automatically each turn once you hit “End Turn.” You have the option to restore from any of the 6 previous turns of any saved game. The only instance where you might want to manually save a game is if you need a rest in the middle of a turn, or if you want to rename a saved game file. In other words, when you want to quit, just click the “End Turn” button and stop playing. The game will remember where you left off.

Play By E-mail (PBEM)

PON can be played against another human opponent using e-mail or any other valid file transfer protocol, such as instant messaging. One of the players (the “Host”) must initiate the game. The procedure is detailed below:

1. Create a game:

The Host chooses a Campaign or Scenario and a side, and starts the game as usual. This automatically generates a subfolder in the C:\Games\Alea Jacta Est\AJE\Saves\ directory, named after the selected Campaign or Scenario. Please note that a number helps differentiate between multiple instances of the same Campaign/Scenario. You can rename the saved game while in the game (note: do not rename a save file outside of the game).

In the newly created folder, you will find two TRN files that each have three letters indicating which nation the files belong to.

2. Host sends TRN file to opAJEent:

The Hosting player now sends his opAJEent the TRN file with the opposing nation’s designation (e.g., if you choose to play as Caesar, then you will send the Pompeius file to your opponent). The opponent must store this file in the AJEGame\AJE\Saves\ folder. It is advisable to use subfolders in order to keep all PBEM games in progress separate. For example, the opponent could save the TRN file under the AJEGame\AJE\Saves\JohnVsJoe subfolder.

3. Non-Host sends ORD file to Host:

Each player now loads the game and gives their orders for the upcoming turn. When ready, each player saves the game. This will generate an ORD file (in the folder mentioned above). Important: do not click on “End Turn” during this step. The Non-Hosting player then sends their ORD file to the Hosting player.

4. Host resolves turn

The Hosting player saves the ORD file that was received from their opAJEent into the appropriate directory and loads the game again.

They now click on “End Turn” to launch the turn resolution, where all orders are then executed. A new turn is now ready to start. Go back to step #2 and repeat.

Note: The Non-Hosting player doesn’t get to “play back” their opAJEent’s turn. However, they can check the Message Log to see what occurred during the turn.