An Introduction to Alea Jacta Est

ALEA JACTA EST (AJE) is a historical strategy game using simultaneous turn resolution—also referred to as a WEGO system— set in Roman world, where the player takes control of a Roman faction fighting for supreme power and mastery of Rome though politics, military conquest, and diplomacy. It can be played either against the computer’s artificial intelligence (AI) or against a human opponent using file transfer protocols, or Play By E-Mail (PBEM).

Players assume the role of military, economic, and political leadership in their factions, leading their Armies and Fleets.

Roman Atmosphere

Players lead one of the era’s eight Great Powers. Each power offers a unique experience with its own look, agenda, and victory conditions. (Side note: modding allows for more nations to become playable.)

The game will assign various missions to the player that they must complete to keep their Prestige as high as possible and, ultimately, become sole master ofRome.

Among the original features there is a possibility in some scenarios to play the most famous opponents ofRome, such as Mithridate of Pontus or the famous Spartacus, the gladiator who revolted against the might of theRomanRepublic.

In the end, every action taken revolves around gaining and losing Prestige, the value by which victory or defeat is judged.

Detailed Military System

Units in the game consist of individual land or naval units. They can be combined into various forces (Legions, Phalanxes, Squadrons and Fleets) in order to achieve strategic goals and make the best use of the 2,500+ leaders included in the game.

Leaders have specific attributes (more than 100 are provided) that give each of them a unique flavor and make them more or less tailored for the task assigned to them.

The military engine and AI are proven, and have been acclaimed by thousands of players since 2005, with the engine regularly receiving new features and improvements. In AJE, for instance, the impact of warfare in the Ancient era has been thoroughly studied and key combat concepts have been adapted accordingly.

For players familiar with AGEOD’s combat system, this will be a new challenge. Also, the game provides an unequalled look at the military assets of the era: all of the nations’ most colorful and distinctive warriors are included (over 300 different pictures), as well as original portraits redrawing for most key leaders. It is our hope that this level of detail will add to the game’s enjoyment and immersion.

Easy to Use / Hard to Master

The game uses a turn-based format in order to capture the ‘one more turn’ appeal of other well-known franchises, such as the legendary Civilization series. AJE processes all player turns simultaneously after each has completed their move. Consequently, the game is easy to play without slowdown with up to seven partners, and lends itself quite well to PBEM. All building and movement on the map (units, constructions and missions) is done with the user-friendly “drag-and-drop” method. In addition, colored map filters and summary windows allow players to check the information relative to their factions at their leisure.

Lastly, nearly all on-map features have a “tooltip” window that appears when you leave your cursor centered on the window. This is key, as these windows provide a wealth of information on regions, units, and every other facet of the game.